Ever wondered what a realistic Summoner’s Rift would look like?
This League of Legends scene took around 3 weeks, about 4-5 hours each day when not working on my main project. It was quite a learning experience, but it was well worth it. I learned a lot about making my environments seem more realistic just by forcing myself to do this.
Tag: mods lol, league of legends, ue4, unreal engine, unreal engine 4, environment, environment art, speed art, speed level design, realistic, top plays, faker, harmony, quixel, megascans, quixel mixer, tutorial
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NEW VIDEO OUT: Howling Abyss (ARAM): https://www.youtube.com/watch?v=Wde3Y82-aw4
Hey everyone, I really appreciate the support and criticism. You can check out my other work on my twitter and discord: https://twitter.com/ambiguousgames | https://discord.gg/tSaXrX9
To answer few of the common questions, I'm running on an AMD FX 8350 and GTX 1060. The scene runs at around 60-70FPS (Epic settings) due to the massive optimizations efforts I explained in the video to get it running good on my rig. I also needed to make sure the detailing didn't dumpster the scene as well so I limited that as well. For most people's rigs, it'd actually run quite good.
Another is the audio. Yeah my $30 mic has quite a bit of static background noise. I tried my best in an audio editor to reduce that, but still caused issues. I tried to blend it a bit more with the music so it wouldn't be annoying.
There is also a criticism on why this wouldn't work on top-down mobas, and I completely agree. There is a lot of extra detailing that can be distracting. I wanted to make the scene work both top down and first person, so having the detailing on both mattered but for an actual game, you'd need to cut those out. The shadows being dark in some areas. It was only done for this scene for the contrast in visuals. Realistically designing it, you'd want the ambient light to be brighter than the directional light to maintain a similar lighting throughout the entire map.
Again thank you everyone for the kind words, and appreciate everyone watching and reaching out!
This is so nice .. Riot is so stupud they can only make cartoon map and champion skins ~ 🤣🤣🤣
Please add Dragon Place release it now!
I wish riot will hire you
this is si fucking awesome
Super 🤓 smart. Top down cube for a map helps me as well. Looks fabulous.
JUST IMAGINE IF THIS TYPE OF GRAPHICS WILL BE USED WHEN THEY RELEASED AN MMO VERSION OF LOL!
Specs suddenly change to :
Rtx 2060 6gb
ml be like: write it down, write it down
looks like dota
I hope riot Changing their Engine And Invite this dude to design their game's map
Is it possible for me to purchase the map?
Example they make the charate to
My pc belike: oh hell no
looks like dota 2
I wish league of legends had a setting to make the map look like this for people with a powerful pc
Its like dota :3
i need the game to look like this its time
Realistic kayn running through walls, i wish riot did this
Make this into a real game or make realistic characters too if this still matters to you
Riot when they doesnt care about perfomance anymore
Now that I saw this, I can't stop thinking of a first person game mode in league of legends lmao.
I have a question, why can't league of legends have a realistic map like this I mean it does look good and it would attract more peeps.
IMAGINE WHERE U CAN FIND IVERNNN
mi estimado pana, te amo
Make this into a real game
This made me sleep because of his Very Very Relaxing Voice.
Looks like a
This way to nerdy for me , next !!
So if this were to happen, league would go from a 960 being sufficient enough for ultra at FHD, to an RTX 3090 SUPER reporting riot for assault, abuse and every other crime under the sun
Riot games, would like to know your location.
If League Of Legend was made by Valve