Ever wondered what a realistic Summoner’s Rift would look like?
This League of Legends scene took around 3 weeks, about 4-5 hours each day when not working on my main project. It was quite a learning experience, but it was well worth it. I learned a lot about making my environments seem more realistic just by forcing myself to do this.
Tag: mods lol, league of legends, ue4, unreal engine, unreal engine 4, environment, environment art, speed art, speed level design, realistic, top plays, faker, harmony, quixel, megascans, quixel mixer, tutorial
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